i’m trying to find a solution for some time now with no progress:
i’ve a widget that is used as a component of an actor that spawns when damage is applyed. It’s just a floating text block.
When i use legacy render it all goes as intended, but Movie render queue is not rendering widget unless i set it to world space(which is not a proper fix for my needs)
unfortunately i have not. I just used a solution that works with world space widgets for rendering. This issue is not present in game, only while rendering with MRQ, so it’s not that critical to me any more, i haven’t even tested this on new engine versions.
I found a fix for my issue & posting here if anybody ever runs into the same problem:
In Media Render Queue, adding the “UI Renderer” setting through the “+ Setting” button in the top left corner rendered the text for me. It’s not widgets but Text Render Component, but maybe this works.
However, this method will have problems when the resolution is not 16:9. The rendered UI is much smaller than when it is running. Is there any other solution?
Is it the game mode? MRQ has a custom game mode that might be interfering with it. Its listed under Game Overrides. You might need to give it another one.