我在MQR渲染中加入了Ndisplay的相关的选项,想要输出Ndisplay的各个视口的正确的分辨率的序列帧,这在5.4.4以及更早的版本中,时可以正常输出我想要的结果。但是从5.5到现在的5.7版本,经过我的测试,无一例外,都没有像5.4.4版本那样输出我想要的结果,每个版本的工程都是一样的。
I have integrated the relevant NDisplay options into MRQ rendering, aiming to export sequence frames with the correct resolution for each NDisplay viewport. This function worked flawlessly and delivered the desired results in Unreal Engine 5.4.4 and all earlier versions. However, in my tests, every single version from 5.5 up to the latest 5.7 has failed to produce the same outcome as 5.4.4—and the project setup remained identical across all these versions.
5.4.4:
输出结果,最后一帧:
Output result, the last frame:
左960*1080
,右960*10805.5.4:
输出结果,最后一帧:
Output result, the last frame:
左16*9
,右16*9![]()
5.6.1:
输出结果,最后一帧:
Output result, the last frame:
左16*9
,右16*9![]()
5.7.1:
输出结果,最后一帧:
Output result, the last frame:
左16*9
,右16*9![]()
也问过AI了,没找到具体解决方案。是bug还是别的什么原因?同样的操作,不同的结果。
I’ve also asked AI about it, but haven’t found a specific solution. Is it a bug or something else? The exact same operation yields totally different results.













