We are trying to render using the MRQ at runtime in a shipping build on Mac and are experiencing a delay before the renders that lasts maybe 20seconds or more. This delay is only present in shipping builds on Mac, and the log output while the delay is occurring is ‘LogMetal: Display: Timed out while waiting for GPU to catch up. (500 ms)’. This does not occur in a Windows build.
Any suggestions why this might be happening on Mac only? Thanks!