MRQ Half rendered frames with Niagara effects


Movie Render settings (Using 8 spatial samples, 1 Temporal and have tried the opposite)

I have reduced the particle count to 30,000 and have tried it both as a convertable and spawnable asset in the sequencer. Particles are playing from a sim cache that is reversed at the same 30 fps. CPU based effect.

Tested in 1920x1080 and it doesn’t happen. This is for a client so any suggestions optimizing for 4k?

Are you running out of memory? Did High Res tiling work? Are some of the tiles just failing and that’s why you are getting a partial image?

If you are indeed running out of memory, you can try profiling your scene to see where things are being eaten up. You can also try going into Game Overrides and enabling back all the streaming.