mrq and the water plugin UE5.6

Hello,

how did you fix the problem with the water plugin in MRQ?


The water itself is rendered, but the stripe appear too.

(deferred rendering spatial sample to 11 and AA turned off)
I cannot use temporal, it messes up my hair and fur.

I found only two solutions:
a) disable multisample effects in MRQ
b) delete the entire waterbodyOcean.

Are there alternative Water plugins that don’t mess this up?

I just tried it here locally on a simple scene and it rendered fine. If you have a small repro project we can have a look.

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Thanks for the reply, I will try to export the map to a new project, check if it still makes these weird things and than share it here - but this will take some time, my computer needs to be repaired. :confused: