Still struggling with complex cartoon rendering nodes? This out-of-the-box cartoon shading package designed for indie developers comes with complete character models + material systems 🔸 【5-Minute Setup】No need to understand shader logic! Directly control through parameter panel: ✅ Outline thickness/color ✅ Specular shape/threshold ✅ Shadow gradient transitions - As simple as adjusting layers in Photoshop
🔸 【Complete Ready-to-Use Resources】
🎮 Demo Character: Anime-style girl model with expression blendshapes and ControlRIG animation system
🎨 Material System: Skin, metal, and 3D-to-2D rendering solutions
🔸 【Developer-Friendly Design】
🆓 Permanent Free: Unlimited use for personal/non-commercial projects (Commercial license required)
🔄 Continuous Updates: Quarterly feature upgrades based on community feedback
🛠️ Low Performance Cost: Mobile-optimized materials that run smoothly on budget devices
🎮 Ideal for these project types:
• Indie team anime-style mobile game development• Student graduation projects/game jam quick prototyping• VTuber avatar creation• Anime-style cutscene production
Character Bone:The non-standard skeleton used is a custom skeleton, and the character has additional physical bones and special IK bonesNumber of Blueprints:35(3Actor 32Widget)Character:6Textures:69
Hey! Thanks for making this shader, it looks very lovely! Noticed that it got updated today, what are the changes compared to the previous version of this shader pack?
hello , I saw video on bilibili that you also did some rendering for enviromental buildings to be more stylized for anime type games, would you release that too in fab? i would want it for a indie game, thanks
Been playing around with it and making modifications to allow Virtual Textures however the one current issue I’m seeing is that if the lighting is dim or dark, the shader doesn’t take it into consideration. I know the work around would just be to change the shadow color to a darker color, but is there a more natural way of doing it?