MqttCore Couldn't connect to MQTT server: There was a socket error.

i am using MQTTCore plugin to establish and mqtt connection to my broker, but i have this error :

LogMQTTCore: Error: Error connecting socket to: 195.221.233.36:1883: SE_EISCONN, Connection state: Connected
Couldn’t connect to MQTT server: There was a socket error.
and log that :

LogTemp: Error: [MQTT] Connection failed. Code: 7

despite that i have test the borker in terminal with mosquitto_sub, and it work fine. here is the code i am usgin for the mqtt:

if (IMQTTCoreModule *MQTTModule = &FModuleManager::LoadModuleChecked(“MQTTCore”))

{

    FMQTTURL URL;

    URL.Host = TEXT("i put my server here");

    URL.Port = 1883;



    // Create MQTT client

    MQTTClient = MQTTModule->GetOrCreateClient(URL, true); // force new client



    if (MQTTClient.IsValid())

    {

        MQTTClient->OnConnect().AddLambda(\[this\](EMQTTConnectReturnCode ReturnCode)

                                          { OnMQTTConnected(ReturnCode); });



        if (!MQTTClient->IsConnected())

        {

            MQTTClient->Connect(true);

        }

        else

        {

            UE_LOG(LogTemp, Warning, TEXT("\[MQTT\] Client already connected"));

        }

    }

    else

    {

        UE_LOG(LogTemp, Error, TEXT("Failed to create MQTT client"));

    }

}

void OnMQTTConnected(EMQTTConnectReturnCode ReturnCode)

{

if (!MQTTClient.IsValid())

{

    UE_LOG(LogTemp, Error, TEXT("\[MQTT\] Client is null"));

    return;

}



if (ReturnCode == EMQTTConnectReturnCode::Accepted)

{

    UE_LOG(LogTemp, Log, TEXT("\[MQTT\] Successfully connected"));

    if (GEngine)

        GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, TEXT("\[MQTT\] Connected"));



    // Example: publish a message

    FString Topic = TEXT("topic/hello");

    FString Payload = TEXT("Hello from Unreal MQTT!");

    MQTTClient->Publish(Topic, Payload, EMQTTQualityOfService::Once, false);

}

else

{

    UE_LOG(LogTemp, Error, TEXT("\[MQTT\] Connection failed. Code: %d"), (int32)ReturnCode);

    if (GEngine)

        GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("\[MQTT\] Connection failed"));

}

}