We’re going to start supplying weapons, items and animations for our MPFPSK. The weapons assets will be sold in separate packs while the placeholders and the corresponding animations will be integrated in the MPFPSK. Because we’re making use of placeholders, all users will need to do is import weapons through the marketplace to replace the weapon placeholders present in the MFPSK. This is a turn key approach that will require little to no knowledge of either blueprint or C++ to get started with your FPS game.
The goal is to provide users with a modular FPS project similar to CryEngine’s GameSDK project. MPFPSK is the only C++ FPS project on the marketplace. The performance of C++ over blueprints can be found here. In addition, the Multiplayer First Person Shooter Kit or MPFPSK uses a unique approach for the character controller. It uses a unified single mesh, requiring only 1 animation and character model instead of two separate anims for separate FPP and TPP meshes. A few advantages are self casting shadows, less animation work and your character model can be used for both 1P and 3P views. This approach is similar to the one used in CryEngine’s GameSDK and many AAA titles like the new Star Wars Battlefront. For more information on the MPFPSK visit the thread here. If there is any particular sniper rifle that you’d like, please let us know and we’ll accommodate according to demand. I’ll keep this as a living thread to update progress on various weapon models.
First up is the brand new AT308 semi-automatic bolt action rifle with foldable stock followed by the AX308 semi-automatic bolt action rifle. These weapons will ship with two custom silencers. A hinge mounted and a screw on type for those who are particular about their silencers. They will also include optics as well as substance files so users can make their own skins.
Hinge Mounted Silencer **
Screw Mounted Silencer**