Title says it all, if a player dropped, his PlayerController gets destroyed (i’m fine with it) and his pawn too (not fine with it).
I wanted to keep the Pawn alive for when the player connects back.
I only guess, but maybe in player controller is function “on disconnected” which call destroy pawn too, so i think try to override that function (if exist)… Check functions in pawn and controller and try to override that ones.
Btw do you know how to reconnect player? i tried to find it but unsuccessfully…