[MP]Client1 see Client2 appears in distance before before Client2

Learning MP i realize that Client1 see Client2 appears in distance before Client2 can see Client1

I check that running a dedicated server (CMD) and two clients (CMD) in same machine.

That a advantage for client1, don’t known if that occurs when server and clients are remote or other configurations.

Hi knack,

We need some more details to understand what you might be experiencing.

  1. Does this occur in a new project, or only your current project? Did you test this in Multiplayer Shootout sample project?
  2. Can you be more specific about what you mean when you say Client1 can see Client2 “in distance” before Client2 can see Client1? Are you saying there’s a disparity between Client1 and Client2 when loading into a level, or when approaching each other in an already loaded map? What distance are we talking about?
  3. What steps can we take here to reproduce this in a new project for testing?
  4. Does this occur when Playing in Editor, or have you packaged game?

Thanks!

1.- Its current project, but near empty, was a project for test things. Not check Shootout

2.- Video: - YouTube
Check far point (character near box) client1 can see and client2 no.

3.- Player join in spectator mode, and then i spawn characters->posses

4.- In editor and like video running form CMD. Package project not checked

This is probably a relevancy issue. Try marking your characters as Always Relevant in their BPs under Replication, and let me know if that resolves issue for you.

yeah preliminary test seems that. I will check in depth next days but you can
mark as resolved, i will reply if i see something strange.