Moxxi's Bar Borderlands 3 Environment

Hi, for this project I’m going to create Moxxxi’s bar from Borderlands 3. I’ve been looking at everything I need to do to complete it, separating each asset and how I could do each part

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A super basic blockout for viewing measurements and proportions

Hi, this week I focused on establishing a solid foundation in the Borderlands style. I started with this prop to ensure I could achieve the desired aesthetic before moving on to the next assets.
At the same time, I’ve been creating modular assets and testing how they integrate with each other to build the complete environment, although it’s not finished yet

Now that the textures are sorted, I’ll be working on the trim sheets and textures for the walls and ceilings this week

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Hi, I haven’t been able to do much this week, but I’ve been focusing on modular assets and doing some very basic trimsheet tests. I’ve also been testing the material I created to give assets a Borderlands-style outline. You can see it in some screenshots.

This week I want to get everything working properly with modularity and trimsheets so I can start on textures.

Hello again, this week I’ve been trying to finish the walls, ceilings, and floors. I’ve been working on the trim sheets, but I haven’t been able to finish them; I still don’t quite understand them. I had problems with the models and had to redo some, although they continued to cause issues.

Anyway, I’m making progress in separating the sections properly, but I don’t want to touch the textures yet in case there are any mistakes. I want to finish this once and for all and start on other assets

Hi, last week I continued working on the trim sheets. I’m starting to understand them better and I’m getting them to fit together properly. There’s still quite a bit to do to finish the walls, but I think I’m on the right track. I did a test of a tileable texture to try on some walls and complement it with the trim sheets.
This week I intend to finish all the walls, and once that’s done, I plan to move on to the floor and ceiling, which are more complex, and then continue with the other modular assets like the bar or some other props.