Hi, for this project I’m going to create Moxxxi’s bar from Borderlands 3. I’ve been looking at everything I need to do to complete it, separating each asset and how I could do each part
Hi, this week I focused on establishing a solid foundation in the Borderlands style. I started with this prop to ensure I could achieve the desired aesthetic before moving on to the next assets.
At the same time, I’ve been creating modular assets and testing how they integrate with each other to build the complete environment, although it’s not finished yet
Now that the textures are sorted, I’ll be working on the trim sheets and textures for the walls and ceilings this week
Hi, I haven’t been able to do much this week, but I’ve been focusing on modular assets and doing some very basic trimsheet tests. I’ve also been testing the material I created to give assets a Borderlands-style outline. You can see it in some screenshots.
This week I want to get everything working properly with modularity and trimsheets so I can start on textures.
Hello again, this week I’ve been trying to finish the walls, ceilings, and floors. I’ve been working on the trim sheets, but I haven’t been able to finish them; I still don’t quite understand them. I had problems with the models and had to redo some, although they continued to cause issues.
Anyway, I’m making progress in separating the sections properly, but I don’t want to touch the textures yet in case there are any mistakes. I want to finish this once and for all and start on other assets
Hi, last week I continued working on the trim sheets. I’m starting to understand them better and I’m getting them to fit together properly. There’s still quite a bit to do to finish the walls, but I think I’m on the right track. I did a test of a tileable texture to try on some walls and complement it with the trim sheets.
This week I intend to finish all the walls, and once that’s done, I plan to move on to the floor and ceiling, which are more complex, and then continue with the other modular assets like the bar or some other props.
Hello, this week I was tired of making trimsheets so I decided to start with the hero asset, which in this case is going to be an in-game weapon called TNTINA.
I will not upload anything from the environment since I have not changed anything and I only focused on this asset.
Here the result:
Hi, this week I’ve been fixing bugs in my hero asset and adding some new parts. Once I finished the model, I created the UVs to bake it in Substance and make sure everything worked correctly. I added the smart material I made for this project to the albedo to use as a base and start texturing later
About the environment; I finished the textures of the entire red area of the wall/ceiling. The trimsheet texture still needs to be filled in since it is missing wall information.
I changed the lighting so that it is a little more muted and not so bright so that it better gives the bar atmosphere.
I also did a tileable texture test for the curved walls that have like a lot of metal plates on them
This week I want to finish all the walls, floors and ceilings, I deviated from that goal because of the gun but now I plan to finish it so I can start with more things in the environment
Hi, I recently finished all the walls, ceilings, and floors.
I created the floor and ceiling in a modular fashion using my trimsheet texture.
I only made two tileable textures: one with metal plates for some of the walls, and another that I use for everything else, adjusting the values in Unreal to make them look different.
The trimsheets still need to be filled with some remaining patterns.
I was very focused on making sure everything fits together well and looks like a single piece.
This week I’ll finish the textures for the bar and the raised corner so I can start modeling and filling in the space and make it look less empty.
Hi, this week I focused on finishing everything that uses the same trimsheet texture: the bar and the corner area.
At the same time, I started adding some lights to improve the atmosphere and modeled the bar stools.
This week I’ll finish the area behind the bar and the corner textures, since I need to create another tileable texture for the floor and start working on the larger assets, like the Moxxxi sign. I also need to finish all the assets with lighting.
(The tileable metal plate texture in Maya on some models is just a guide, as the correct tileable texture is used in Unreal)




























































