Welding Mask is a classic industrial welding shield and the first piece of the Welder Outfit collection. It ships with a textured protective shell, a fixed lens frame, a dark shade lens and an adjustable ratchet headband, each as a separate material with its own controls.
Key Features π‘:
π¨ 14 Exposed Parameters: Shell, headband, lens frame and lens are four independent materials with their own color and surface controls.
πΆοΈ Adjustable Shade Lens: The glass exposes Tint, Opacity, Roughness and Metallic, from a light protective plate to a fully dark welding shade.
π‘οΈ Shell Finish Control: Tint, Desaturation, Roughness and Metallic on the main shell let you go from a worn matte work mask to a glossy painted finish.
βοΈ Independent Headband and Frame: The ratchet headband and the lens frame each have their own Tint, Roughness and Metallic, so you can match safety gear colors or brand them.
π― Stable Head Fit: Bound to the head bone, so the mask follows every head movement without stretching or deforming.
𧬠Exclusive Fit: Rigged and optimized for the Dof4 (Masculine Tall/Big) MetaHuman setup.
π₯ Ideal for: Industrial and factory scenes, workshop and metalwork cinematics, construction and shipyard environments, training simulations, post-apocalyptic characters and survival games.
Technical Specs π
LODs: 1 (LOD0)
Texture Resolution: 2K (2048Γ2048)
Material Slots: 4
Exposed Parameters: 14
Format: .mhpkg (MetaHuman Outfit)
Body types: Dof4 Only
Compatibility β
MetaHuman Creator
MetaHuman Skeleton Support: Yes
Supported body presets: Masculine / Tall / Big (Mapped to Dof4)
Unreal Engine 5.7+ via the MetaHuman pipeline
Import Instructions π¦
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Outfits/ (if it doesn't exist).
Create a folder inside it named WeldMask.
Drag OA_WeldMask.mhpkg into the WeldMask folder to unpack.
In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_WeldMask into the Outfit Clothing section and double-click to apply.