Moxel 3D - Wizard Hat | MetaHuman Compatible

Wizard Hat πŸ§™β€β™‚οΈβœ¨

WizardHat is a fantasy MetaHuman accessory designed to give your characters a classic wizard or sorcerer look. It sits naturally on the MetaHuman head and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.

βš™οΈ Key Features

β€’ πŸ§™β€β™‚οΈ Classic wizard hat silhouette, ideal for mages, sorcerers and fantasy characters.
β€’ 🎨 Single material with exposed color parameter so you can easily customize the hat color to match your character, outfit or brand.
β€’ 🧬 Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.
β€’ 🎬 Ideal for cinematics, fantasy games, stylized characters and promotional renders.

πŸ› οΈ Technical Specs

β€’ πŸ“ LODs: 4, optimized for real-time use.
β€’ 🧡 Texture resolution: supports up to 4K (4096Γ—4096), depending on your imported maps.
β€’ πŸ“¦ Format: .mhpkg (MetaHuman accessory).
β€’ 🧍 Body type: Dof4.

βœ… Compatibility

β€’ MetaHuman Creator support.
β€’ MetaHuman skeleton support: Yes.
β€’ Designed for Dof4-based MetaHuman presets.
β€’ Unreal Engine 5.6+ via the MetaHuman pipeline.

πŸ“₯ Import Instructions

  1. Download the .mhpkg file from this FAB listing.

  2. In your project, create a folder: Content/Accessories/ (if it does not exist).

  3. Create a folder inside it named WizardHat.

  4. Drag OA_WizardHat.mhpkg into the WizardHat folder to unpack.

  5. In MetaHuman Creator, drag WI_WizardHat into the appropriate Accessories or Head/Headwear slot and double-click to apply. πŸ§™β€β™‚οΈβœ¨