Wizard Hat π§ββοΈβ¨
WizardHat is a fantasy MetaHuman accessory designed to give your characters a classic wizard or sorcerer look. It sits naturally on the MetaHuman head and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.
βοΈ Key Features
β’ π§ββοΈ Classic wizard hat silhouette, ideal for mages, sorcerers and fantasy characters.
β’ π¨ Single material with exposed color parameter so you can easily customize the hat color to match your character, outfit or brand.
⒠𧬠Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.
β’ π¬ Ideal for cinematics, fantasy games, stylized characters and promotional renders.
π οΈ Technical Specs
β’ π LODs: 4, optimized for real-time use.
β’ π§΅ Texture resolution: supports up to 4K (4096Γ4096), depending on your imported maps.
β’ π¦ Format: .mhpkg (MetaHuman accessory).
β’ π§ Body type: Dof4.
β
Compatibility
β’ MetaHuman Creator support.
β’ MetaHuman skeleton support: Yes.
β’ Designed for Dof4-based MetaHuman presets.
β’ Unreal Engine 5.6+ via the MetaHuman pipeline.
π₯ Import Instructions
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Accessories/ (if it does not exist).
Create a folder inside it named WizardHat.
Drag OA_WizardHat.mhpkg into the WizardHat folder to unpack.
In MetaHuman Creator, drag WI_WizardHat into the appropriate Accessories or Head/Headwear slot and double-click to apply. π§ββοΈβ¨