Moxel 3D - Snowboard Goggles | MetaHuman Compatible

Snowboard Goggles :snowflake::snowboarder:

SnowboardGoggles is a winter-sports MetaHuman accessory designed to add a realistic snowboard look to your characters. It wraps to the MetaHuman face and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.

:gear: Key Features

Snowboard-style goggles with frame, strap and lens designed as a single cohesive accessory.

Five separate materials, each with exposed color controls, so you can customize the palette to match your character, outfit or brand.

• Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.

• Ideal for cinematic sequences, winter sports games, holiday experiences and stylized characters.

:hammer_and_wrench: Technical Specs

LODs: optimized for real-time use.

Texture resolution: supports up to 4K (4096×4096), depending on your imported maps.

Format: .mhpkg (MetaHuman accessory).

Body type: Dof4.

:white_check_mark: Compatibility

MetaHuman Creator support.

MetaHuman skeleton support: Yes.

• Designed for Dof4-based MetaHuman presets.

Unreal Engine 5.6+ via the MetaHuman pipeline.

:inbox_tray: Import Instructions
  1. Download the .mhpkg file from this FAB listing.

  2. In your project, create a folder: Content/Accessories/ (if it does not exist).

  3. Create a folder inside it named SnowboardGoggles.

  4. Drag OA_SnowboardGoggles.mhpkg into the folder to unpack.

  5. In MetaHuman Creator, drag WI_SnowboardGoggles into the appropriate Accessories or Head/Face slot and double-click to apply. :snowboarder: