I am currently working on a project that multiple users will potentially be developing on multiple platforms.
I need to know what I need to do to successfully move my project from Windows Unreal Editor to my Linux Unreal Editor?
Right now I am testing that I can move my Windows 10 project to Linux 20.04 platform and load it in the editor. Both Unreal versions are 4.27.2. I am on windows 10 and Ubuntu 20.04. I have visual studio 2019 on Windows and visual studio code on Linux. When I try to open the project I get the following error.
Running /home/chershberger/dev/Unreal/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/HelloWorldGoDLL.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Could not get DPI information for monitor #0, assuming 1.0f
Could not get DPI information for monitor #0, assuming 1.0f
Running Mono...
Fixing inconsistent case in filenames.
Setting up Mono
~/dev/Unreal/Engine ~/dev/Unreal/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/chershberger/dev/Unreal).
Creating makefile for HelloWorldGoDLLEditor (no existing makefile)
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
------- Build details --------
Using toolchain located at '/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
Parsing headers for HelloWorldGoDLLEditor
Running UnrealHeaderTool "/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/HelloWorldGoDLL.uproject" "/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/Intermediate/Build/Linux/B4D820EA/HelloWorldGoDLLEditor/Development/HelloWorldGoDLLEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/home/chershberger/dev/Unreal/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
LogInit: Display: Loading text-based GConfig....
Reflection code generated for HelloWorldGoDLLEditor in 3.2421098 seconds
@progress pop
------- Build details --------
Using toolchain located at '/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
ERROR: Building would modify the following engine files:
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/Android/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Animation/LiveLink/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Cameras/GameplayCameras/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Compression/OodleData/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Compression/OodleNetwork/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/TextureFormatOodle/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXR/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXREyeTracker/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXRHandTracking/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/UE4Editor.modules
Please rebuild from an IDE instead.
I hit “open a copy” and get the following
Running /home/chershberger/dev/Unreal/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/HelloWorldGoDLL.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Could not get DPI information for monitor #0, assuming 1.0f
Could not get DPI information for monitor #0, assuming 1.0f
Running Mono...
Fixing inconsistent case in filenames.
Setting up Mono
~/dev/Unreal/Engine ~/dev/Unreal/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/chershberger/dev/Unreal).
Creating makefile for HelloWorldGoDLLEditor (no existing makefile)
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
------- Build details --------
Using toolchain located at '/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
Parsing headers for HelloWorldGoDLLEditor
Running UnrealHeaderTool "/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/HelloWorldGoDLL.uproject" "/home/chershberger/dev/CleanedUnreal/Projects/HelloWorldGoDLL 4.27 - 2/Intermediate/Build/Linux/B4D820EA/HelloWorldGoDLLEditor/Development/HelloWorldGoDLLEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/home/chershberger/dev/Unreal/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
LogInit: Display: Loading text-based GConfig....
Reflection code generated for HelloWorldGoDLLEditor in 3.2421098 seconds
@progress pop
------- Build details --------
Using toolchain located at '/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/chershberger/dev/Unreal/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
ERROR: Building would modify the following engine files:
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/Android/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Animation/LiveLink/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Cameras/GameplayCameras/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Compression/OodleData/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Compression/OodleNetwork/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/TextureFormatOodle/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXR/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXREyeTracker/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/OpenXRHandTracking/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
/home/chershberger/dev/Unreal/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/UE4Editor.modules
Please rebuild from an IDE instead.
What do I need to do to move my project over from my Windows Unreal Editor to my Linux Unreal Editor?