Since upgrading to unreal 5, when I try moving widgets around by clicking and dragging in the editor, even something very simple like moving a single button in a blank project, it doesn’t follow the mouse smoothly any more. Instead I have to hold the mouse still for a second or two before the widget updates to the new position.
There was no issue dragging widgets around in 4.6.2 so I wonder if an optimisation has been lost here? I’m aware that I’m running on an old PC but I’m still above the recommended hardware requirements, and nothing I’ve seen announced about unreal 5 has indicated that the UI side of things should have gotten significantly more demanding. Any tips on improving performance here would be appreciated.
Hey there @TheOtherDuck! Welcome to the community! I’ve actually seen a couple of complaints about widgets freezing for a couple frames on some older systems after being dragged out. May I have your specs and if you’re running DX11 or DX12? Compiling a bit of info for this specifically.
Hi, I actually just solved this problem. For me at least, it was my mouse polling rate of all things! At 1000Hz widget movement was incredibly choppy, but setting my mouse to 250Hz fixed the issue.
Thanks! I’ve notated this and will be keeping a link back to this post if my travels come across a fix/workaround. One possible I just got from @Muffinchin here so thank you both! I haven’t be able to replicate more than a minor slowdown on my side even on a gated system so the hunt continues!