I’m trying to push the player with a moving object . If the player is moving towards the obstacle, it will smootly push the player out upon overlap. However, if the moving obstacle collides with the player while he is standing still, not applying any movement, it will push the player by steps and not smootly with a jittery effect.
I believe this is one of the limitations of Unreal Engine, the collision on the mesh only occurs if the player is moving, otherwise it will teleport the player out if they are static. If I remember correctly, in Unreal to solve the problem I had to manually add input to the player in the direction of the push, as if they were on a conveyor belt but only on overlap.
I think this would be difficult to do exactly the same as in UEFN, but you could create a conveyor belt around where the push occurs.