Moving Vehicle Wheel Position - wierd results


I’m trying to move the wheels on my vehicle and getting some strange results, i’ve tried using both default and xform reset methods and seem to get the same effect.

Moved wheels, in “PlayWindow” have moved correctly all fine
In Skeletal & Mesh Viewers the wheels are still in the original locations before I moved them.

In 3dsmax depending on which stack I select i.e Skin or Mesh - The skin stack shows correct and the mesh stack shows incorrect, I am guessing there is a direct relationship to what I am seeing in game but can’t quite put my finger on the method needed to get it to work correctly ? I have tried Xform, maybe in the wrong way on certain items so I’d be delighted in hearing any particular method I am missing here :slight_smile:

Problem is I cannot setup the Physics correctly for this as also this window shows the old positions of the wheels and very strange to have only the “Play Windows” showing the correct results ?

See pics attached

Any ideas ?


++ Topped
Help appreciated


Well, I’m getting there slowly as I’m only spending a few hours each night and learning a lot each time, still getting my vehicle template perfect and when that happens (very soon) I shall be adding quite a few different vehicle types :).

Input and help is always appreciated (but seems lacking somewhat from day 1 of me joining forums and answers) - pretty dissapointing to be honest folks.

Thanks Anyway
Cecil B