I’m trying to move the wheels on my vehicle and getting some strange results, i’ve tried using both default and xform reset methods and seem to get the same effect.
Moved wheels, in “PlayWindow” have moved correctly all fine
In Skeletal & Mesh Viewers the wheels are still in the original locations before I moved them.
In 3dsmax depending on which stack I select i.e Skin or Mesh - The skin stack shows correct and the mesh stack shows incorrect, I am guessing there is a direct relationship to what I am seeing in game but can’t quite put my finger on the method needed to get it to work correctly ? I have tried Xform, maybe in the wrong way on certain items so I’d be delighted in hearing any particular method I am missing here
Problem is I cannot setup the Physics correctly for this as also this window shows the old positions of the wheels and very strange to have only the “Play Windows” showing the correct results ?
See pics attached
Any ideas ?