Moving the stars on a 3D spaceship program

Hi!

I’m newbie with Unreal and I want to develop a spaceship game. I know how to make the spaceship but I don’t know what kind of object I have to use to ‘draw’ a start.

Imagine that I flying with spaceship throw the space and I want to move the stars to show that I’m moving. Maybe the stars could be small spheres but I don’t know how to make them give off light?

How would you represent the stars? How would you make them to give off light?

Thanks.

Should the player be abel to control the ship?
starlight -> just add an emissive effect in your material + create an actor bp + attach a point light to them :slight_smile:

Yes, the player will be able to control the ship.

://www.worldofleveldesign/store.php there is a section and it is free about where to start and how to start in game design. Trust me I right there with you. I am havin to learn things I didnt think would be related but when your a lone wolf or a one man army you gota do what a mans (or gal) gotta do. Its all fun and games until it gets borring.

I think you are trying to selling me something.

Ok, then I would recommend you to use the way with the blueprints + use a procedural spawning system (of course it depends on how large your map is)

Thanks. I’m trying this, but I don’t understand why I need a point light. Thanks.

So that it emits light -> otherwise you dont have a “real” light :slight_smile:

I have added an emissive color and now I have light. This is very difficult for me because this is the first time I work with Unreal Engine.

But you dont have “real light” -> it wont cast shadows, other meshes wont receive the light from the emissive,… -> that’s why you have to add a point light or enable “emissive lights” (but that’s just a static light)

My guess is that you’ll never get close enough to the stars for them to need to be point lights.

A small sphere with an emissive color seems like a great first start to making semi-distant stars that can move.

why nobody said “particles” yet? :stuck_out_tongue:

I don’t think in anything because I don’t know anything about Unreal yet. I’m learning a lot with tutorials but I have to learn more and more.

Yes, I think so. Now I’m working to expose Material parameters thought an Actor class.

Because ordinary meshes are better for the performance :stuck_out_tongue: