Turns out the answer was to setActorRelativeLocation before setActorRelativeRotation. Then add R0 and the forward vector. After everything is added up break the vector and apply the proper z point. then feed that into setActor Relative Location.
Turns out the answer was to setActorRelativeLocation before setActorRelativeRotation. Then add R0 and the forward vector. After everything is added up break the vector and apply the proper z point. then feed that into setActor Relative Location.