I’ve just finished up on a death animation for the player but I’m having an issue with the camera and not sure how to tackle it. Basically, when the player dies, I want them to look down first at their feet since the actual animation model looks down and then when they fall back onto the floor, they’re looking up. The camera is already connected with the right eye socket, which I thought would fix the issue but it did not so I’m at a bit of a crossroads on what to do. As of right now, the death blueprint disables input as I don’t want the player to move around when and after they’re dying, so where ever the camera is facing is where it’s locked onto. Is there a way to make it do what I wish?