I am having the same problem as described in https://answers.unrealengine.com/que…tolerance.html. I am creating a real-time strategy game where the player places buildings that affect the navigation mesh. As such, I have the navigation mesh set to dynamic generating in the project settings. However, when an actor tries to approach one of these buildings in order to attack it, the move will fail. My assumption is that it is failing because the building is technically not on the navigation mesh, but how do I solve this properly?
I have already tried increasing the acceptance radius, but this doesn’t appear to do anything. I have additionally set the Move To node to project the goal location. Given its description I would assume this means that it will take the location of the actor and pick the closest point on the navigation mesh, but that also doesn’t seem to be happening.