Moving Text along spline through Blueprint / Sequencer performance issue

Thanks for the quick reply!

Actually the setup is from your solution here, thanks again!

I assume with “main graph” you’re referring to the Event Graph, and with “timeline” to the Sequencer? How do you access the Event Graph from the sequencer? I’ve already got the Event Graph set up for rendering everything out with MRQ (since that one doesn’t work with Construction Script), but I’m not sure how to make the blueprint update the tick every frame from within Sequencer.

Currently I’m having three variables that I’m animating through sequencer (Size X, Spacing Offset and Start Offset), and they animate because “Rerun Construction Scripts” is activated.