Hey there,
in our Project we load, move and rotate a sublevel instance into the mainlevel via Blueprint.
We use UE 4.25.4 and testet the “Volumetric Lightmaps” and have also a problem with the mentioned “Spars Volume Lighting Sample”. The Baked Lighting is only within the first roomposition and don’t move to the other position beside the start position of 0.0.0.
Mainmap with the Sublevel (Instances) Startposition in the center
Startroom
Duplicated and Rotated Rooms
Is there maybe a workaround to get the baked Lighting on to the moved sublevel position or
would be a dynamic Lighting the better option?


