Hey guys,
I have a weird Problem where I want to move a SMC (StaticMeshComponent) in a Timeline Function, but the other SMCs attached to root are moving too.
My method is like this:
-Base Class with one SMC as his member
- SMC is attached to root
-New Class derived from Base having a new SMC which should be behind the base SMC
-
Another Member FTimeline handles an Animation which should move the base SMC to another Position
-
!!!The Derived SMC moves too!!!
I tried moving the Base SMC in my Tick Function and it behaves like expected (The Derived SMC doesn’t move)
I hope you can recreate my issue and fix this bug
Maybe I made a Little mistake somewhere, but I can’t think of a way to help myself
Thanks in advance for you answer
Greetings
PS:
This is how I build my timeline
I’m using FTimeline instead of UTimelineComponent