In the 4.15 modded engine I have the SSAO files were missing and the engine won’t compile without them. I moved the contents of GFSDK_SSAO from 4.13 to 4.15. What other files need modification to find where SSAO is failing in the following example? When I debug it breaks in the file D3D11Hbao.cpp at line 22:
//check(HBAODLLHandle); //GFSDK_SSAO_Status status; //status = GFSDK_SSAO_CreateContext_D3D11(Direct3DDevice, &HBAOContext); //check(status == GFSDK_SSAO_OK); //GFSDK_SSAO_Version Version; //status = GFSDK_SSAO_GetVersion(&Version); //check(status == GFSDK_SSAO_OK); //UE_LOG(LogD3D11RHI, Log, TEXT("HBAO+ %d.%d.%d.%d"), Version.Major, Version.Minor, Version.Branch, Version.Revision);
pretty much any of the lines with SSAO cause it to break. If I edit them out the engine compiles but the editors crash when I try to play and spits out SSAO problems.