Hi everyone,
I have a model with a boat on water and a terrain (a static mesh) underneat, the player start is in the boat.
When I play the model and try to move, my player seems to instantly sink to the bottom of the sea.
If I move or delete the terrain, I can move freely.
You can see a screecast of this issue in the video attached.
My objective is to move freely in and around the model but I’m stuck with this terrain issue. What do I miss ?
https://www.youtube.com/watch?v=EWS2zrz15Yg
I think it’s possibly because you don’t have a pawn:

What are your game mode settings?

Thanks for your quick response!
I didn’t change anything on that, here is the Game Mode configuration I have:
I’m not sure. It might be because you’re using a default pawn, but I thought they didn’t respond to collision ( could be wrong, never use it ). But it definitely won’t move like someone walking around.
Is that what you want, or do you want a sort of ‘floaty camera’ experience?
I want to make two versions of this model: one with Pixel Streaming plugin. For this one I think a ‘floaty camera’ experience would be better. The one version will be in VR but for this one, I’ll import all the required elements including a VRPawn.
I’m sure the real solution lies somewhere in the pawn settings, but for the meantime, can you just disable collision on the landscape?
I disabled the collision in the construction script of my mesh “terrain” and it works. Until I find a better solution it will do the job.
Thank you very much for your help !
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