Moving player while animation is playing?

So i have my character swing the sword in 180 degree twice (picture a horizontal ferris wheel) on a particular keypress. The thing is, I want him to move forward (whichever direction he is facing) when the key is pressed, and stop when the swing is done. I use launch player but the speed is too fast and the launch is done before the animation even starts. How do I achieve this? Can I tweak the launch node so that it “moves” the player slowly instead of launching him across the map in 1 sec??

I would probably just use the Add Movement Input node with a really high scale value/increased max speed for the duration of the attack. Use Anim Notify events to start and finish the movement based on the animation.