Is it possible for guards or creatures to navigate on moving platforms? We’ve tested teleporting, calling move to, using the animation controller, and the prop mover and it seems the AIs don’t want to navigate onto a prop that has been moved, even though the prop has nav mesh on it. Has anyone had luck with this?
I had the same issue when creating a breakable skylight that I wanted guards to walk over. When they refused to walk over a destroyable mesh, I tried putting an invisible, movable cover on top (that would move when the skylight was broken). Still no luck. If I solve that problem I will post here.
I had the guards move to me while I was directly opposite the moveable mesh and they would walk the long way around it to get to me.
No luck with putting path nodes on a moveable brush either.
I did have a moving grind rail that guards would use occasionally.
Whoops, forgot to respond to this. Using the navigatable interface just never returns. We haven’t found a way to make the guards navigate on movable objects yet but if someone figures it out, I’d love to know how they did it!