So, I’m trying (unsuccessfully) to get a pawn to move backwards and forwards between two locations.
I’ve had a look at the NavMesh level within the Components project and have migrated the BP_AI_Pawn blueprint and associated assets across to my project. I also copied and pasted the level blueprint system that was controlling the pawn.
I’ve put the BP_AI_Pawn into my level and setup the references within the level blueprint to refer to my TargetPoints.
When I press P the wires flash as the nodes activate, but the pawn doesn’t move!
Can anyone suggest what might be causing the problem?