Moving only in 1 Axis causes the other 2 to very slightly change UE5

Example:

A Cube at 0 0 0 World space
Move the Cube up 50cm in Z axis only (In global)
The Cube now also has value changes in the X and Y axis ?

(Whilst the unintentional X/Y values are microscopic, I like to work cleanly with numbers and would of course like to understand why this is happerning. (Coming from Unity this would not happen in Unity)

It’s rounding error. Nothing you can do about it ( apart from typing over the numbers ).

Thanks for confirming.

This is gonna play hell with my numerical OCD tidiness, but oh well :smiley:

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