This is an elevator, and when moving with the player on it, it looks weird, not smooth.
I’v tried to interpolate the movement of the elevator static mesh component and also to use the “Move component” node, and it gave me the same results .
It seems like because of the collision of the player is not sync with the collision of the moving object the problem occurs.
This is how the blueprint looks like :
And this is how the problem looks like :
Is there any way to solve it ? There are got to be right ? how can i make an elevator in this engine otherwise