I want to create a world-space or moving niagara fluid simulation with a source. for example a flamethrower that moves and leaves some flames/smoke. cause most of the examples on YT or sample project are local. and all moving/world-space doesn’t have a source. any work around or tips to do this? thank you.
Hello fma.scar, welcome to the Unreal forums!
You are likely looking to attach a system to a socket in a skeletal mesh. The Spawn System Attached node should do the trick for you. Create a socket on the end of your skeletal mesh then designating that socket as your attach point. These two pieces of documentation should help you through this process; please reply here if this works for you or if you need more assistance!
I’m just checking in to see if you have made any progress with this system. Do you need any further assistance setting up a niagara system which is attached to a moving mesh?