Moving Niagara fluid Sim with source

I want to create a world-space or moving niagara fluid simulation with a source. for example a flamethrower that moves and leaves some flames/smoke. cause most of the examples on YT or sample project are local. and all moving/world-space doesn’t have a source. any work around or tips to do this? thank you.

Hello fma.scar, welcome to the Unreal forums!

You are likely looking to attach a system to a socket in a skeletal mesh. The Spawn System Attached node should do the trick for you. Create a socket on the end of your skeletal mesh then designating that socket as your attach point. These two pieces of documentation should help you through this process; please reply here if this works for you or if you need more assistance!

Hey @fma.scar,

I’m just checking in to see if you have made any progress with this system. Do you need any further assistance setting up a niagara system which is attached to a moving mesh?