I have a level where the player will need to run between 2 mountains whilst this 2 are moving closer to each other until they finally collide, is there a way im able to do this?
Sounds like a simple case of moving a static mesh / actor, no? Lerp
their locations using a Timeline.
Yeah my bad i wasnt specific.
Is there a way for me to move the landscape, example. Can i create 2 mountains with the landscape tool and then move those mountains in game?
You’ll probably need to make the landscape an actor