I’ve encountered a problem with a pretty basic thing.
I need to move a large planar mesh with the camera, however the mesh needs to stay world-aligned and needs to snap to a certain grid. Applying a straightforward logic of Getting camera world location->rounding to the grid-> Setting world location for the mesh results in a jittery movement.
In a code, I would simply use late update, but with blueprints I’m frankly stuck. Any clean way of achieving what is required in blueprints only ?