Moving Matinee Animation Positions(?)

Hello All!

I’m new to Unreal 4 but have been following tutorials and have been learning a lot! My project is creating a series of levels with moving parts (like moving platforms for example).
For class I’ve been working on a series of 3 levels (separately) that all have matinee animations. They work fine, but when I migrate them into a single stage and re-position the levels all of the animations move to their point of origin instead of their new location. I’ve tried “baking the transforms on export” options in the Matinee menu but the fbx’s do the same thing (animate only at the point of origin).

I was wondering if anyone knows how I can successfully bake a matinee transformation or somehow change or reset the location of a matinee animation.

Any help will be appreciated and thank you for your time!