Moving landscapes while in play and using world composition

I am using world composition and level streaming in my project and I want to know if it is possible to move the landscapes while the game is in play.

If you need anymore info please ask!

Thanks for all the help in advance!!

Hi Minimantis007,

Please could you provide more information on how you would be moving the landscapes?

For example, are you trying to move them like a platform up and down or something else?

I believe all of the landscape pieces are individual actors with the Mobility set to “static”, so moving them would break the baked lighting. However it may be theoretically possible, to have a script set the Mobility to movable and then move them around but this would be a kind of hack.

A better solution though may be to use a vertex position offset in the shader or some other kind of animation, if you needed undulating terrain.

Thanks,

Anthony