This has been updated in a more recent version of editor. If you create static mesh and open static mesh editor, you can set UV chanel to 1, then change Light Map Coordinate Index to 1, this will apply UV’s to it in 4.6.1.
This has been updated in a more recent version of editor. If you create static mesh and open static mesh editor, you can set UV chanel to 1, then change Light Map Coordinate Index to 1, this will apply UV’s to it in 4.6.1.