Moving from dynamic to static light

Well it would make sense to be able to make the level with dynamic, and then switch to static, and get detailed shadows, great GI etc.

But there’s ( apparently ) almost no relationship between what looks good in dynamic ( re: skylight / directional light ) and what translates well to static.

Just try it. Make something with dynamic, get it looking good, then switch to static and build. It’s hardly related at all… :frowning: