if youre like me, sometimes you have a bunch of sandbox folders where you might create, modify change and add a million different materials and textures and meshes until you endup with the 10 finalized pieces you wanted from the start but now have 500 variations that you want to get rid of.
So I’ll have a “good” folder. I’ll move the contents to its final resting place in the main project folder and it moves ok, I’ll move it’s related textures and such as well.
Then I go to delete the seemingly empty folder and yet it seems to delete the ones I’d moved even though the folder im actually deleting is empty. On top of this, it sometimes says its deleting everything and I force delete and only some stuff is deleted. Sometimes the meshes lose their materials even though they were moved properly. Sometimes the folder wont delete after all the files did and every time you load the editor up theres like ghost files in there since it needs to load and unload them whenever you modify the “empty” old folder. I can delete it in an explorer window of the OS but that doesn’t resolve the missing texture links and the fact that the files DO physically move but the editor doesnt seem to know they have …some times, most times.
Then you cant undo these actions and you end up with corrputed assets and its generally more time efficient to start over from scratch than to try and fix each one.
You guys should fix this. It’s kind of a nightmare. I’ve tried the fix up redirectors option and that just makes things worse.
If you’re not sure about this since I explained it in a kind of “all over the place” way, it’s because thats how it feels. Grab a bunch of completed assets in a folder, say 50 or so and add them to your project. Then try moving like 15 of the assets to a different folder and deleting the original folder that housed them.