look the base issue is like this:
i got folder A which i want to move into folder B after editor done it’s process now there two version
/A and /B/A i right clicked on folder B then “fix redirect” after a little while it crashed and the problem started
@unit23 , i tried every single solution i found including deleting these folders.
i tried to delete immediate + binaries then run it , i did it and after compiling the dll when the editor want to start it crashes.
i tried to investigate the source of the problem so first of all i changed the default game map and default editor map to empty values from INI files, then started the project, well this make a little hope to restore the project, the editor now started but whenever i started any file regardless it type texture, material or blueprint …etc , it will crashed the editor .
i moved out the folder Content/A and Content/B out then started the project finally every thing works, now i tried to restore files .uasset file by file and finally got the corrupted .UASSET file
what !!!, it was in folder “B/some_non_related_folder/some_blueprint” i don’t know how moving folder A affected that file o_o
anyway i recovered most it , yeah i lost many of blueprint but at least not the whole project.
BTW never delete “Saved” folder in problem like this, cuz i really found some useful backup of uasset files under "Saved/backup"
my question to epic, Why on the earth you have to save path in uasset file !!, each time i move folder that have bunch of asset it gonna rewrite all uasset files under that folder, this does not make any sense !