I see what you mean…well I guess the player can only move in the Y and the “map” with everything attached is moving in the X.
You will likely need to make a separate camera actor that you can swap to in your level BP at begin play. This way the camera is not parented to the player and once you get it how you want it, this will essentially be your “screen”.
If you watch the video a bit longer the player can move both x and y.
Also how would I go about making the map move and not run out of map but like repeat so it’s infinite. Kinda like a treadmill.
Thanks I appreciate it. Also yeah I did put a camera above and made that my camera on begin play. I just don’t know how to make the level move and repeat xD.
divide the floor into grids that you can prebuild and spawn/place off camera as needed. Have them move constantly in your desired direction. Google wave function for procedural terrain, this might help.
if pawn has to have contact with the floor:
Constantly move pawn opposite direction of the floor.
Have the tile with no collision and the pawn rests over an invisible floor. Animation should give the illussion that it is moving
Well here is the thing, its a 3d engijne. I’m thinking make the map in Blender or another 3D program…import UE…it will set some collisions (but you can do that better later), and move that OBJ file at game start.