Moving control rig in game

So I can move objects with mouse with physics handle just fine. I can also grab the skeletal mesh by the bone. But the whole body moves, unless it’s a ragdoll. I’m trying to move a skeletal mesh like you do with a control rig in the preview or sequencer. So essentially use the control rig, but in game.

Any help is appreciated!

your actor needs both, the skeletal mesh and the control rig.

Then you map the skeletal to the rig like this

image

then from the control rig you can use the sets and gets for the controls

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Thank you, this is exactly what I’m looking for! But I’m still a little confused about moving the mesh with the rig. Do I have to re get and set all the controls that I want to use? There’s no way to propagate the control already made in the control rig? I thought now that since the control rig is attached to the mesh I’d be able to just move the arm and have it move using the IK.

Thanks again for your help, I’ve been trying to figure this out for weeks haha

exactly. set control transform lets you move your rig controllers in the blueprint. Just set the value and the control will update.

If you want to make an animation with the control rig you must use Sequencer and there you can control you rig directly and make animations on it…once created you can just play the sequence or export to usable skeletal animation assets.