Hi! I’m making a *Breakout *clone as a way to learn basics of UE and Paper2D in particular. I’ve managed to get most of it working, but I have one issue: For some reason the movement of the paddle ignores the collision of the borders of the level.
Paddle is a PaperCharacter with collision set to “Pawn”. Walls are set to “BlockAll” and they are clearly blocking the ball, so I’m not sure what’s happening.
Positions and collision settings: Imgur: The magic of the Internet
Could you help me?
Thank you in advance!