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Moving character doesn't collide with a sprite placed on the map

Hi! I’m making a *Breakout *clone as a way to learn basics of UE and Paper2D in particular. I’ve managed to get most of it working, but I have one issue: For some reason the movement of the paddle ignores the collision of the borders of the level.

Paddle is a PaperCharacter with collision set to “Pawn”. Walls are set to “BlockAll” and they are clearly blocking the ball, so I’m not sure what’s happening.

Positions and collision settings: Imgur: The magic of the Internet

Could you help me?

Thank you in advance!