Hey everyone.
So I am trying to figure this out, and could use some help,
My thought was, I have my Character controller is in the middle, I attached a pawn that is moved outward to go threw the trigger letting me hit my key (in this case moving forward using the mouse scroll up) interacting, and then mouse wheel back to the middle and starting again.
I found this video that does somewhat what I want to do but its only registering one location.
I dont do a lot of programming/ blueprinting, mostly a rending artist…
So you’re using the mouse wheel to change cameras. Why do you have an array of cameras on the back wheel? Can you give a bit more info?
I was following along with a tutorial that used it… its the one I linked on top, but he goes from a 3rd person camera to a static cam.
Maybe this will help a little better, I am attaching a screenshot of the scene.
My thought was using the mouse wheel to move forward and backwards and rotating with the mouse axis would be a lot more user friendly then using keystrokes.
So you want to cycle through a series of cameras using the scroll wheel?
Create an actor class for the camera. Place the camera actors in the level. Use get all actors of class (your cameras). Create a variable for the returned array… set it. Now simply cycle through the cameras via GET(index).
not quite,
I kind of got what you were saying. I managed to figure it out a different way.
I attached screenshot of what I used that worked for me.
For those interested I will do a small recording once this goes live.
Thanks