Moving camera at constant speed regardless of distance in sequencer

Hello,

normally to set the equal camera speed I move keys either to or from each other based on distance, like this I am able to make more or less constant camera movement

but this takes precious time

is there a way to override the camera speed regardless of the key distance relation in the world and in sequencer

(in a blueprint f.ex.)

you could probably just make a blueprint for an object to move, then parent the camera on top of it

If you have a spline or camera rail you attach the camera to you control it’s speed over the length of the move/

You can use new “cine camera rail” Intriduced in 5.3 . You will get what you need and a lot more. Make sure to enable it in plugins.