I’m having issues with movement jitter when I have a character move backwards. I’ve looked through the forums and other outlets and the solution was always related to animation blueprints. Since it ‘appeared’ to be related to animation blueprints, I removed the animation blueprint from the mesh and the issue is still happening.
Hey there @Nekot_The_Brave! Welcome to the community! This is definitely an odd one. It looks like your walking back is fighting over turning or not, or overshooting the turn in a frame and putting it back after. Are you inputting pure -1?
Try disabling your turning for your forward/back movement for a second to see if any other rotations occur during your forward/back movement. It obviously shouldn’t but I’ve seen some weird situations, like characters movement being overridden by Orient to movement input before.