Moving an object by pointing another object at it

See if this :point_down: helps with this :point_up_2: particular bit.

  • a standard forward camera trace:

You’d use an interface or inheritance if there are more types to handle, ofc.

  • not sure how you want stuff to move, here it’s via a timeline:

  • which results in:

  • the branches in the script prevent it from spamming since we’re tracing on Tick:

Hopefully you can adapt it to your needs.


It’s a setup similar to this one: