Moving An Actor When Opening A Widget Blueprint

Hello, I am having a hard time trying to figure out something. I want an object to move when i interact with an button in my world, I already have an interaction system in place that works, but i cant figure out how to make an object move when interacting with the button. I dont want an animaton of the object moving. I just want to change its location and rotation. Could anyone help me out on this?

Thanks,
Quineld.

Hey there @quineldd! If you’re trying to just add to an object’s location or rotation, you could just add or set the transform as you need.

Depending how your button is setup, if it’s event based, you can just change the value on press by whatever amount you want.

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